rendering - Does transparency work in eevee

Written by Laurent Marechal - 14 november 2019

Classified in : Blender, Links - Tags : none

Site d'origine : https://blender.stackexchange.com/questions/81851/does-transparency-work-in-eevee?fbclid=IwAR1zgEG1w-yhrWdkoIHIcfx-YFtE0Vz88UmruRTX33yNOlFCRG6n42HxTLQ

In Blender 2.8's latest beta, I succeeded in getting Eevee transparency to work in the following way:

(1) In the Material, "Use Nodes." Switch to the "Shading" layout so you can see the material nodes easily. Add a Transparent BSDF shader and a Mix node. Link the existing Principled Shader and the Transparent BSDF to the input side of the Mix node, and the output of the Mix node to the Surface input of the output-node.

(2) Adjust the Fac setting of the Mix node to determine the amount of transparency.

(3) However, notice that you see transparency in Cycles, but not in Eevee, until you do this: in the "Settings" of the material, switch Blend Mode to Alpha Blend or one of the other Alpha options. (While it remains in its default setting, Opaque, the material will not be transparent.)

Now you know!

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